Skip to Content

Antialiasing in Three.js

| Three.js

One of the hurdles of 3D is aliasing (jagged edges when rendering). Depending on your hardware and browser, three.js has a built in function to help with this (top left - without antialiasing, top right - with antialiasing)...

Importing a Model Into Three.js

| Three.js

We'll be using Blender (currently version 2.70 at the time of this writing) as our go-to 3d program for our lessons. The best part about it is that it's free. If you haven't used it before, there are countless online tutorials on the web to get you started. The main thing is though to get your model from a 3d modelling program into a format that three.js can use...

Creating a Basic Scene in Three.js

| Three.js

Here we will create a basic scene complete with an animated transparent cube in three.js. Though most beginner examples on the net show scenes loaded right from an HTML page, we'll set it up using an external file as it's generally good practice to keep your .js files separate when dealing with any kind of code that may become more than a few lines now or in the future.

Introduction to Three.js

| Three.js

Common problems with 3d for the web I’ve always been interested in bringing 3d to the web which has been available in various ways, but there’s never really been any standard as to how it would be accomplished. I’ve found the result has been a mix of third party plugins, Java, WEB3D, VRML, faking 3d through a 2d engine or some heavily layered JavaScript.

Modern Day WebGL Retro Games

| WebGL

Technically as Wiki states,? the word "retro" derives from the Latin prefix retro, meaning "backwards" or "in past times". This can have a literal meaning if you are referring to actual old copies of things, But are we seeing a resemblance of retro games today in webGL?

Making Tubes in Blender

| 3D

Here is how to make Tubes in blender or in other words, extruding, beveling or creating compound objects. The idea is to create a path and turn it into a tube of geometry. It’s better than trying to achieve it through box modelling especially if you plan on making things like wires, floppy arms, cartoon hair or anything that needs a to be a long, curved tube. 1. Add a Curve Open Blender and delete the default cube. Make sure “Object Mode” is selected. We’ll need it that way to create our curve.

Modeling a Star Wars Kylo in 3DS Max

| 3D

This video explains the basic workflow of Modeling a Star Wars Kylo Lightsaber in 3DS Max. The concepts can really be applied to any tubular sci-fi weapon or gun. Here are the short-form points from the video ...

Exporting from 3DS Max to Mudbox

| 3D

This video shows you how to export your 3d model from 3DS Max to Mudbox. I've found that there are a number of errors that can happen from wonky geometry to not even being able to preview your model in Mudbox. With a few simple steps, you can minimize chances of error on export from 3DS Max.