Here is how to make Tubes in blender or in other words, extruding, beveling or creating compound objects. The idea is to create a path and turn it into a tube of geometry. It’s better than trying to achieve it through box modelling especially if you plan on making things like wires, floppy arms, cartoon hair or anything that needs a to be a long, curved tube.
1. Add a Curve
Open Blender and delete the default cube. Make sure “Object Mode” is selected. We’ll need it that way to create our curve.
This video explains the basic workflow of Modeling a Star Wars Kylo Lightsaber in 3DS Max. The concepts can really be applied to any tubular sci-fi weapon or gun. Here are the short-form points from the video ...
This video shows you how to export your 3d model from 3DS Max to Mudbox. I've found that there are a number of errors that can happen from wonky geometry to not even being able to preview your model in Mudbox. With a few simple steps, you can minimize chances of error on export from 3DS Max.
This video shows you How to display normal maps in real time in the 3DS Max viewport. I like to keep point form notes like these when anything requires a few steps to do. Sometimes they can be hard to always remember without a "cheat sheet".