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How to Display Normal Maps in the 3DS Max Viewport

| 3D

[embed width=”100%”][/embed] This video shows you How to display normal maps in real time in the 3DS Max viewport. I like to keep point form notes like these when anything requires a few steps to do. Sometimes they can be hard to always remember without a “cheat sheet”.

In summary, the steps are as follows.

Displaying normals in 3DSMax

  1. In standard material check on “bump” and change value to 100. insert “normal bump” as input
  2. Grab a normalbump map, then plug a bitmap map into it
  3. In viewport do: Materials > Realistic Materials with Maps is applied
  4. Rendering > gamma/lut setup > Disable Gamma/LUT Correction

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