Modeling a Star Wars Kylo in 3DS Max
[embed width=”100%”]https://www.youtube.com/embed/MGTzaLzSsTQ[/embed]
This video explains the basic workflow of Modeling a Star Wars Kylo Lightsaber in 3DS Max. The concepts can really be applied to any tubular sci-fi weapon or gun. Here are the short-form points from the video:
- Avoiding pinching when applying turbosmooth over chamfered geometry
- using the layer manager to separate parts while working
- radial duplication
- using instanced geometry