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Modeling a Star Wars Kylo in 3DS Max

| 3D

[embed width=”100%”]https://www.youtube.com/embed/MGTzaLzSsTQ[/embed]

This video explains the basic workflow of Modeling a Star Wars Kylo Lightsaber in 3DS Max. The concepts can really be applied to any tubular sci-fi weapon or gun. Here are the short-form points from the video:

 

  • Avoiding pinching when applying turbosmooth over chamfered geometry
  • using the layer manager to separate parts while working
  • radial duplication
  • using instanced geometry

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