How to Display Normal Maps in the 3DS Max Viewport
[embed width=”100%”]https://www.youtube.com/watch?v=PbGWGuXhRh8[/embed] This video shows you How to display normal maps in real time in the 3DS Max viewport. I like to keep point form notes like these when anything requires a few steps to do. Sometimes they can be hard to always remember without a “cheat sheet”.
In summary, the steps are as follows.
Displaying normals in 3DSMax
- In standard material check on “bump” and change value to 100. insert “normal bump” as input
- Grab a normalbump map, then plug a bitmap map into it
- In viewport do: Materials > Realistic Materials with Maps is applied
- Rendering > gamma/lut setup > Disable Gamma/LUT Correction