Exporting from 3DS Max to Mudbox
[embed width=”100%”]https://www.youtube.com/embed/wNtVc_oniMY[/embed] This video shows you how to export your 3d model from 3DS Max to Mudbox. I’ve found that there are a number of errors that can happen from wonky geometry to not even being able to preview your model in Mudbox. With a few simple steps, you can minimize chances of error on export from 3DS Max.
Exporting to Mudbox from 3DS Max - Cheat Sheet:
- Test using turbosmooth and fix topology
- Set all material ids to 1
- EnsureUV map is in 0 to 1 space
- Apply the standard material
- Reset Xform
- Select all, break/weld verts
- Set all smoothing groups to 1
- Remove isolated vertices, remove unused map verts (modify panel)
- Apply an edit poly modifier
- Attach it to a box, then delete the box
- Export as OBJ then re-import
- In Mudbox, resolve errors
- In Mudbox, subdivide to highest level first then step it down